Nether to overworld coords converter11/22/2023 ![]() If enabled, all players will be forced to remain in the worlds default game mode. (Bedrock Edition only) Whether entities will be damaged when ignited. Whether entities will take damage from falling from heights. Whether entities can take damage from running out of air (drowning). If disabled, the weather in the world will not change. Whether tiles (blocks) should drop their items when destroyed. Whether mobs should spawn naturally in the world. Whether mobs should drop their loot when killed. If disabled, phantoms will not spawn during the night. If enabled, players will instantly respawn without seeing the traditional respawn screen. If disabled, fire will not spread to nearby flammable materials. Whether fire should spread within this world. For example, if disabled, players will not be able to remove items from an item frame. Whether items can be removed from an entity. If disabled, the time of day will not change. Whether commands (commonly referred to as cheats) should be allowed in this world. Setting to false will cause command blocks to not execute. Whether command blocks are enabled in this world. Whether command blocks should output to chat for online operators. Game rules are settings that can be modified in-game by operators using the /gamerule command or in-game menu. If this value is set to 8, then every block moved in the Nether will equate to 8 blocks moved in the Overworld. (Bedrock Edition only) The scale of the Nether compared to the Overworld, which defaults to 8 in vanilla. (Bedrock Edition only) Whether this world should spawn mobs. (Bedrock Edition only) Has the bonus chest been spawned in the world? If set to false, the game will attempt to place a bonus chest on next load. (Bedrock Edition only) Whether a bonus chest is enabled for this world. (Bedrock Edition only) Whether experimental game features are enabled in this world. Z coordinate of the default spawn for players. Y coordinate of the default spawn for players. X coordinate of the default spawn for players. ![]() Seed provided to the generator to generate the world. Setting to void will automatically create the custom layer rules to generate empty chunks.įriendly name of this world (i.e "Steve and Alex Super Survival"). Generator used for generating new chunks in this world. Players will default to this game mode on first join. It's recommended that the following be completed before beginning this tutorial.ĭefault game mode of the world. ![]() Various settings available when using Chunker to convert worlds.Trying it out in 1.8 would probably be pointless - I could adapt the entity IDs and such, but there's been so much changed about the End since that it might easily break or fix the setup between the versions. I didn't test because I'm still mainly using 1.8 because of Forge, so I didn't get the 1.9+ versions of my resourcepack yet. I'd strongly assume this is the case, but I've never actually used multiple different End Portals, so I have no actual experience how they interact. This, of course, assumes that the End Portals placed by the command have the same spawn area as the End Portal you originally use. (Because they would be teleported away again, which would be odd and, depending on what you're doing, might mess up things.) Actually, I'd assume you can remove the original entrance Portal safely. Make sure both the End Portal in the overworld and the spawn area in the End are not accessible during normal gameplay, so players can neither use the Portal for a shortcut to the end nor reach the spawn area again after they've been teleported away. You'll still want to put this in a repeat command block that's constantly active, so players spawning into the End get teleported immediately. The radius is picked so that it doesn't reach outside the spawn area, but still covers the player, even if he manages to move a bit before the command gets executed. In the End, place a command block right below the obsidian layer, with tp x y z, where x, y and z are the coordinates you want the player to be teleported to. You need the following commands to be executed in this order:Ģa) execute ~ ~ ~ summon armor_stand ~ ~1 ~ Ģb) execute ~ ~ ~ setblock ~ ~-1 ~ end_portalĢd) kill condition type=armor_stand makes sure that the command doesn't have any side effects, even if a player or another entity is coincidentally named PortalPoint. In the overworld, set up a command block with execute ~ ~ ~ setblock ~ ~ ~ end_portal.Īlternative: If you want the portal to be immediately removed, you need a more complex setup. This solution I came up with, is building upon a possibility hinted in the answer of Plagiatus above. ![]()
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